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Halo: ReachHalo: Reach is a first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox 360 console. Reach was released in North America, Australia, and Europe on September 14, 2010. The game takes place in the year 2552, where humanity is locked in a war with the alien Covenant. Players control Noble Six, a member of an elite supersoldier squad, during the battle for the world of Reach. As the Covenant begin their assault on the planet, the UNSC begin their ultimately futile effort to repel the alien invaders.
Reach was originally announced at the Electronic Entertainment Expo 2009 in Los Angeles, California, with the first in-engine trailer shown at the 2009 Spike Video Game Awards.

Players who purchased Halo 3: ODST were eligible to participate in a Reach multiplayer beta in May 2010; the beta allowed Bungie to gain player feedback for fixing bugs and making gameplay tweaks before shipping the final version. The developers focused on creating a compelling world, more difficult enemies, and updated graphics and audio.

Halo: Reach grossed US$200 million on its launch day, setting a new record for the franchise. The game sold well in most territories, moving more than three million units its first month in North America. Critical reception was positive; reviewers from publications such as IGN, GamePro, and Official Xbox Magazine called it the best Halo title yet. Reach was Bungie's final Halo game, with future games overseen by the Microsoft subsidiary 343 Industries.

The player character fires their assault rifle at enemy Covenant forces, flanked by members of Noble Team.

Halo: Reach is a first person shooter. Players assume the role of Noble Six, a supersoldier engaged in combat with an alien collective known as the Covenant. Gameplay is more similar to the original Halo: Combat Evolved than later games in the series. The player character is equipped with a recharging energy shield that absorbs damage from weapons fire and impacts. When the energy shield is depleted, the player character loses health; when the character's health reaches zero, the game reloads from a saved checkpoint. Health is replenished using health packs scattered throughout Reach's levels.

In Halo 3, players could wield one-use equipment power-ups that offer temporary offensive or defensive advantages. This system of single-use equipment is replaced in Reach by reusable and persistent armor abilities which remain with a player until they are replaced. Among the abilities are a jetpack, active camouflage, sprint, and "armor lock", which immobilizes the player but grants invincibility for a brief period of time. In addition to tweaks and changes to existing weapons from the Halo series, Reach features new weapons fulfilling various combat roles.

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